![]() If you just want to play the map, maybe against the computer or with a friend, all you have to do is save it into the map editor's folder (the default location). You've created an awesome map with the map editor, but now what? It's actually quite simple. You can also ask for assistance on the Multiplayer Development forum. ESR has more handy tips in his Campaign Design How-To article. Making good, balanced, interesting maps is an art unto itself. Your map is almost complete, but in order to look polished, throw in a few embellishments. Also note to be sure to draw terrain features in a way that work with your plans for the scenario for example, be sure to place bridges where you want your units to be able to cross a river. This is where the map really begins to reach completion. ![]() Add forests, trees, hills, dirt, floors, the lot, while at the same time tweaking the general layout to fit your intended design. Too many close together will result in imbalance from too much gold and health regeneration.īegin filling in the more open spaces of your map. These will provide your team income and healing, so don't place them too close to each other (a general rule is about 6 hex radius (at minimum) around each village). The placement of these determines the general flow of your scenario, so choose carefully. Add these now, making sure not to make your castles too big or close to one another. It doesn't have to be perfect, just a general outline to work with.Įvery map needs castles and keeps to recruit on, and roads or flat terrain for units to move on (most units move best on Flat terrain such as roads, grass, or dirt). On an indoors map, place the walls, design the passages and rooms, etc. If you were designing an outdoors map, now would be the time to draw large features such as mountain ranges, rivers, etc. Decide on a general theme for your map and be sure to work with the terrains that best fit your chosen theme. Caves, dungeons, meadows, icy wastes, beautiful fall scenery, etc. Wesnoth includes many different terrains for many different situations. Remember, though, to not make it too big, or you will bore your players. A large epic, battle with many sides? Go larger. ![]() A close-knit battle arena? Smaller is better. Choose one proportional to the gameplay you would like to see on it. You can resize your map with the resize function. Maps intended to use in a campaign usually portray a location relative to the story being told, while maps intended for use in multiplayer usually have a more "arena-like" quality to them - they're often somewhat symmetrical, feature many types of terrains to benefit all units, and are often in not-rectangle shapes. Below is a general guide to turning this empty meadow into an interesting and challenging battlefield. ![]() When you first open the map editor, you are presented with a large blank canvas covered in Grass. There is also a simple step-by-step guide How to make nice map in few minutes. More on scenario-specific content is discussed in BuildingScenarios. Scenario-specific content will not be saved unless you select the File → Save Scenario option. In order to create a plain map file with no scenario data, use the File → Save Map option. For more on terrain codes and the map data format, see the TerrainCodesWML page.įor further instructions on what to do once you have completed your map, see below.Īs of Wesnoth 1.12, the Map Editor has become more fully featured, and includes options to define scenario-related items on your map, such as name, unit placement, graphical items, time of day schedules, etc. Usually you will never have to edit these files manually, but it can come in handy to understand the format. Inside the individual map files themselves are simply terrain codes that the games translates into graphics when you play. Inside you will find all the tools you need to create your own arenas to stage your adventures. Wesnoth features a fully featured map editor, accessible from the Map Editor option at the main menu. Complex scenarios can be developed on them, or they can be played on their own as simple battlefields with no extra work required. A map is the most basic of user made content you can create.
0 Comments
Leave a Reply. |